![]() ![]() There's also new logic to calculate the texture size which should be more accurate. There's a new toggle for fluid export to fix this. Vertex Animation Textures : Fluids - If the input mesh is made up of separated primitives the polyreduce would generate cracks in the geo.Impostor ROP can now create octahedral impostors.For more info on anonymous usage, including how to disable it, please see [ This is one way for us to make better decisions. As the toolset grows we want to focus on the tools that matter to you. We've added analytics to the GameDev nodes.Existing setups will still use the previous version of the node. QuickMat 2.0 - Now with multiple material support, including the ability to create custom material names. You can find more info at the dedicated Marmoset Toolbag ROP [ thread. Wont throw any absolute path errors anymore when embedding.ħ August 2018 New Tools Marmoset Toolbag ROP - This tool allows for rendering geometry and shaders from Houdini to the. Fixed a small bug on Axis Align tool where the Max Z value wasn't being respected.Added a colour parameter to the UE4 shader code for soft export of Vertex Animation Textures.Marmoset ROP - You can now send your geometry and textures to Marmoset's Toolbag viewer. Check out the video here - GameDev RBD Workflow Tools Added: RBD Workflow - We're looking at ways to improve the workflow of crafting a rigid body simulation. You can find more info at the dedicated Niagara thread [ These are still in beta so any feedback is welcome. A collection of HDA's have been added to create and export data to be used with the plugin. ![]() 6 July 2018 New Tools Niagara Utilities - The Houdini Niagara plugin is now available in UE4 4.20 preview 3. ![]()
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